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Supported Types

1 / bool

2 / byte

3 / char

4 / decimal

5 / double

6 / float

7 / int

8 / long

9 / sbyte

10 / short

11 / string

12 / uint

13 / ulong

14 / ushort

15 / Vector2

16 / Vector3

17 / Vector4

18 / Quaternion

19 / Color & Color32

20 / Enums

21 / DataTime

22 / Custom Classes (one parameterless constructor required)

23 / MonoBehaviours *

24 / GameObjects *

25 / Dictionary (made up of any types of 1 - 22)

26 / Array (made up of any types of 1 - 22)

27 / List (made up of any types of 1 - 22)

28 / Array of an Array (made up of any types of 1 - 22)

29 / List of a List (made up of any types of 1 - 22)

* Stared types are easily saveable but require different process to save them then non-starred typed. Watch the video tutorials for instructions on saving your game with ProSave and feel free to contact us with any questions you may have.
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