Properties
EncryptionKeyFileExtension
The encryption key's file extension. Default is ".enky".
EncryptionKeyFileName
The encryption key's file name. Default is Application.productName + "EncKey".
EncryptionKeyPath
The path to the directory where your game save's encryption key is located. Default is Application.persistentDataPath.
FilePath
The path to the directory in which your game is saved. Default is Application.persistentDataPath.
FileName
The game save's file name. Default is Application.productName.
FileExtension
Determines whether or not this class can host initialization, late initialization, save/load and other ProSaver operations.
FullEncryptionKeyFileName
The full name of the encryption key file. (EncryptionKeyFileName + EncyrptionKeyFileExtension).
FullEncryptionKeyFilePath
The full path to load the save's encryption key. Path.Combine(EncryptionKeyPath, FullEncryptionKeyFileName).
FullSaveFileName
The full name of the save game file. (FileName + SaveFileNum + FileExtension).
FullSaveFilePath
The full path to save files. code => Path.Combine(FilePath, FullName).
The games saves file number. Change this number to allow for multiple saves of your game. Note, that this applies Mathf.Abs(value) to any value you pass, so that this number can not be negative.
Methods
FilePathExists
EncryptionKeyPathExists
Returns true is an encryption key is found at encryption keys file path, and false if none is found.